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Legacy

My Role:

UI/UX Designer

Animator

Project Manager

Duration:

Dec 2018 - Jun 2019

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What is Legacy?

Getting hurt sucks, but what's worse is the lengthy and painful physical therapy comes after it.

Introduce Legacy, a mobile roleplaying game that aims to make physical therapy a fun and engaging experience. By repackaging and gamifying the rehabilitation process, Legacy helps to connect the bridge between young patients and physical therapists.

 

In addition to the game itself, physical therapists can passively monitor their patients' recovery progress and interact with them through a companion app.

Why make it for mobile?

We’ve looked into different health games, many of those were built for Kinect, Wii, and VR. However, Kinect and Wii are outdated systems that have a lot of limits. VR is relatively pricey and less accessible to many people, and it can also be dangerous for people with injuries to wear because they won't be able to see their surroundings with the VR headset. That is why we decided to design this game for mobile users because it's the cheapest and the most accessible to people.

What issues are we solving?

We interviewed about 50 people, including patients and physical therapists, to learn about their pain points for going through physical therapy.

1. Fear of Pain

2. Lack of Motivation

3. lack of patient and physical therapist connection

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Solutions for issue 1 and 2

(Lack of motivation and fear of pain)

  • Gamify the rehabilitation experience

  • Visualize the recovery progress

Gamify the rehabilitation experience

The way we repackage the exercise is by seemingly incorporate it into the game. In Legacy, the patients play as an injured hero who needs to save the Town of Footingham from an evil wizard. The wizard planted purple crystals that corrupted the plants in the forest. The patients’ job is to go into the forest and destroy all the crystals by performing their exercise. The amount of the crystals in the maps are being generated based on the amount of exercise each patient needed.

Extrinsic motivation (rewards)

  • The patients will be rewarded with gold and other items after each exercise session or streak of completing the exercise, and they can use the rewards to get stronger in the game.

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Visualize the recovery progress

Intrinsic motivation (sense of accomplishment)

  • By visualizing the recovery progress, it gives the patients a sense of accomplishment. They can see how far they have come and how much more work they need to put in order to fully recover from the injury.

Solutions for issue 3

(lack of patient and physical therapist connection)

  • Wearable device

  • End of exercise session survey/ feedback

  • Legacy Connect (Companion App)

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Wearable device

The wearable device is connected to Legacy. It communicates with Legacy Connect and allows the physical therapist to collect patient's exercise data for

  • Tracking patient exercise completion

  • Measuring patient recovery progress

End of exercise session survey/ feedback

After each exercise session, the patients will be prompted with 2 questions to learn about their

  • Pain level
  • Feedbacks for the physical therapists
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Legacy Connect

In order to connect the physical therapists and the patient, we designed a companion app - Legacy Connect for the game. With Legacy Connect, physical therapists can interact with or passively monitor the patients.

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Patient List

  • Check the patient's weekly exercise schedule

  • Check patient's daily/ weekly/ monthly pain level

  • Change prescribed exercise

  • Check overall recovery progress

New Patient

  • Legacy game code is required to connect the game and the companion app

  • Input injury and summary

  • Prescribe exercise and rap

Patient Feedback

  • Message feature for the physical therapist to communicate with the patient and for the physical therapist to check the message patient left during the post-exercise survey

Your Appointment

  • Check upcoming and past appointments

  • Reschedule appointment

  • Send appointment reminder

Exhibits

06/04  Capstone Event - Delve

The first time presenting our project to the public was at the University of Washington Bothell Capstone Event - Delve. The Capstone event attracted 3 times more guests than all the previous years and received positive feedback. The event was a huge success.

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8/17, 8/18  Pacific Science Center Curiosity Expo: Games

After the Capstone event, we had the honor to be invited by the vice-chancellor of UW Bothell, who attended our Capstone event, to present at the Pacific Science Center’s Curiosity Expo event. The vice-chancellor thought our project matches the theme of the Curiosity Expo: Games really well.

We presented along with 20 other exhibitors at the Curiosity Expo and attracted over 5000 guests who attended the event and received positive feedback.

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Extra Content: Game Art

Animation

GUI

Background

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