The Story
Death
and
Taxes
My Role:
game Designer
Ui Designer
Animator
Duration:
Apr 2018 - Jun 2018

Explore the Idea of Absurdism
Death and Taxes is a game created to explore the idea of absurdism.
"The game seeks to engage the player in a relatable, yet extreme, situation where they are forced to experience the monotony of the daily grind and rat race. The backdrop of the game also attempts to engage the player in the current and hopefully exaggerated course which American culture appears to be heading. With the current rise in the cost of living in many parts of the country, it is easy to put ourselves in the shoes of the protagonist, working ceaselessly to eliminate our debts and achieve financial freedom. The game also seeks to highlight the growing power and control that current companies possess."
"The player takes on the role of an employee at Midnight Industries, the year is 2045. After the collapse of the American empire, the world economy is in shambles. After the riots of Occupy Earth 2040, the backlash has the world in a state of corporate dictatorship. Midnight Industries owns all the land, food, water, and energy in the region. The player is part of the first generation to be born into this new paradigm. The player incurs daily charges which they owe to Midnight Industries, they must work this debt off at one of the company's production centers."

Final game features

1. Receive weekly income and monthly bill

5. Continue as the child and inherit the income and debt from the parents
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2. Player's stress increases if the bill is not paid off

6. Player can never pay off all their debt

3. Player dies when the stress reaches 8

7. Player can manage their characters and stress

4. Force the player to receive a child before they die

8. Consumables to temporarily lower the stress level
In order to emphasize the core concept of absurdism which is "meaningless." We want to make our game endless and stressful.
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